Virtual Reality And The Potential For Revolutionising Education
It’s easy to see ourselves getting immersed into some type of virtual reality experience, either it’s for the sole purpose of playing a new game, communicating with your friends, or to learn something new. Even though the current phase of virtual reality is aimed at high-end users (hardcore gamers, game developers, etc.), estimates are showing that with the rapid market growth that the technology is going through, it won’t be long before the uses of Virtual Reality are more widespread.
When that time comes (and believe me, it is coming), people will have to take a step back and think:
Except for high-level entertainment, can we use virtual reality in other areas of our life?
Even at this early stage of the industry, people are already researching (and developing) revolutionary, educational content. The first content boom of Virtual Reality games was mostly contested by space travelling simulators. There’s nothing like the feeling of getting yourself immersed into a virtual world where space travel is not only possible, but is also insanely fast and can be accomplished from the safety of your own home.
Now, imagine coming up with more software about time travel, ocean exploration, physics tampering labs, and of course, virtual reality tourism. Wouldn’t that be awesome? Well, it is awesome. And some of these experiences already exist!
Because all these are games/software currently supported by the highly prestigious HTC Vive.
HTC Vive is one of the many contenders in the Virtual Reality race to conquer the first place in the currently-developing market. Oculus Rift, HTC Vive, and Playstation VR are the three most popular “players”, but it’s too soon to even think about who’s gonna win.
HTC Vive is unique in its own accord, mostly because is the leading headset in Roomscale technology that can precisely track your movements amidst the area of a small room. Why is that important you ask?
The problem of immersion is that the developers must not allow for the user to get motion-sick when using their headset, the user must be able to see clearly and in high-definition, and it must feel like you’re not constantly bound by the length of a cable. The HTC Vive manages to do all these things gracefully, and even more.
With games such as The Lab, a free game where you can tamper with physics and have fun in the meantime, or Time Machine VR where you travel back in time and try to find the cure for a virus by examining scientifically accurate ancient creatures, teachers can integrate the notion of interactive education using a truly assimilated environment.
And that’s only the beginning; the possibilities are endless.
theBlu is another virtual reality simulator where you can experience 3D oceanic environments; Tilt Brush is a VR, 3D painting tool that can help enhance the artistic side of children using an entirely new scope; Universe Sandbox2 is a game that lets you create, destroy, and generally play with galactic scale physics. The list is literally expanding by the day, and not only when using HTC Vive.
Google Expeditions allows teachers to take students on an immersive learning journey to bring everyday lessons to life such as exploring coral reefs or the surface of Mars in amazing detail.
Education and Virtual Reality are the perfect match. For the first time in our life, we’re looking at a future where children will have the opportunity to learn by seeing everything unravel literally in front of their eyes!
Educational Virtual Reality Lessons
Please fill out our booking form if you would like to book any of the above listed experiences as an Education tool for teachers as part of a lesson.